Tarneeb rules
Everything you need for a game of Tarneeb, the way it's played here.
Players and cards
Four players in two teams; partners sit across from each other. One deck of 52 cards, no Jokers, and each player gets 13. Aces are high: A, K, Q, J, 10 and down to 2.
Bidding
- Starting with the player after the dealer, everyone bids or passes.
- A bid is a number from 7 to 13 and a suit, like 8 Spades: your team will take at least 8 of the 13 tricks, with Spades as trump.
- Each bid must be a higher number than the one before. The suit doesn't count, so after 8 Spades the next bid is 9 or more.
- Once you pass, you're out of the bidding.
- When everyone else has passed, the last bid wins and its suit is trump. If all four pass, the cards are dealt again.
Playing the tricks
KK
AA
33
99
- The player who won the bidding plays the first card.
- Everyone plays one card in turn. Follow suit: if you have a card of the suit that was led, you must play one.
- If you don't have that suit, play any card, a trump included.
- The highest trump wins the trick. With no trump in it, the highest card of the suit that was led wins.
- Whoever wins a trick plays first in the next one, until all 13 are played.
Scoring
- Made it: the bidding team took at least its bid. It scores the tricks it took; the other team scores nothing.
- Fell short: the bidding team loses its bid, and the other team scores the tricks it took.
- All 13 tricks score 26.
Bid 8, take 9: you score 9. Bid 8, take 6: you lose 8, and the other team scores 7.
Winning
Hands go on until a team reaches 41 points; that team wins. A table can agree on another target before it starts.